WitcherCheats
Witcher 3 console commands & item ID database

Witcher 3 Build Planner

Spend points across all four skill trees to plan a build. Skills unlock once you've invested enough points in their branch — locked picks show the requirement. Your build saves automatically; use Share build for a link.

87 skills
0ability points
Combat 0Signs 0Alchemy 0General 0

0 skills chosen. You earn one ability point per level (plus a few from Places of Power), and can slot up to 12 active skills at once. Values shown as X in a skill grow with each rank.

Combat0 pts

Battle Trance

Battle Trance0/5
CoreAvailable from start

Blows landed during combat generate Adrenaline Points. Each Adrenaline Point increases weapon damage by X%.

Resolve0/5
Available from start

Adrenaline Point loss upon taking damage is lowered by X%.

Undying0/5
6 pts to unlock

When Vitality reaches 0, Adrenaline Points will immediately be consumed to restore it. The amount restored is based on the number of Adrenaline Points used.

Razor Focus0/5
12 pts to unlock

Instantly gain one Adrenaline Point when entering combat. The Adrenaline Points generated by sword blows are increased by X%.

Flood of Anger0/5
18 pts to unlock

When casting a Sign, 3 Adrenaline Points (if available) will be consumed to upgrade the Sign to the highest level (unlocking all bonuses) and increase Sign intensity by X%.

Defense

Arrow Deflection0/5
Available from start

Deflect arrows while parrying.

Defense0/5
CoreAvailable from start

Wolf School defensive techniques.

Fleet Footed0/5
6 pts to unlock

Damage from hits received while dodging is reduced by X%.

Counterattack0/5
12 pts to unlock

After a successful counterattack, the next attack deals +X% damage per skill level.

Deadly Precision0/5
18 pts to unlock

Each Adrenaline Point adds X% to the chance of killing an opponent instantly. This effect cannot be triggered more than once every Xs.

Fast Attack

Fast Attack0/5
CoreAvailable from start

Perform fast melee attacks with either sword.

Muscle Memory0/5
Available from start

Fast attack damage increased by X%.

Crippling Strikes0/5
6 pts to unlock

Fast attacks now also apply a Bleeding effect. Affected enemies lose X Vitality or Essence points per second. Duration: X seconds.

Precise Blows0/5
6 pts to unlock

Increases chance of landing a fast attack critical hit by X% and fast attack critical hit damage by X%.

Whirl0/5
12 pts to unlock

Spinning attack that strikes all foes in the surrounding area. Maintaining the attack consumes Stamina and Adrenaline.

Crippling Strikes0/5
18 pts to unlock

Fast attacks now also apply a Bleeding effect. Affected enemies lose X Vitality or Essence points per second. Duration: X seconds.

Marksmanship

Lightning Reflexes0/5
Available from start

Time slowed by an additional X% while aiming the crossbow.

Marksmanship0/5
CoreAvailable from start

Allows you to wield a light hand-held crossbow.

Cold Blood0/5
6 pts to unlock

Each bolt that hits its target adds X Adrenaline Points.

Anatomical Knowledge0/5
12 pts to unlock

Increases crossbow critical hit chance by X%.

Crippling Shot0/5
18 pts to unlock

Critical hits dealt with the crossbow disable monster special abilities for X second(s).

Strong Attack

Strength Training0/5
Available from start

Strong attack damage increased by X%.

Strong Attack0/5
CoreAvailable from start

Allows you to perform strong melee attacks which ignore enemy armor.

Crushing Blows0/5
6 pts to unlock

Increases strong attack critical hit chance by X% and strong attack critical hit damage by X%.

Rend0/5
12 pts to unlock

Deals additional damage in proportion to the Stamina consumed. Ignores enemy Defense and increases critical hit chance by X%. Adrenaline Points increase total damage by X%.

Sunder Armor0/5
18 pts to unlock

Reduces enemy damage resistance by X%.

Signs0 pts

Aard

Aard Sign0/5
CoreAvailable from start

A directed blast of telekinetic energy that staggers opponents, leaving them open for a subsequent attack.

Far-Reaching Aard0/5
Available from start

Increases Aard's range by X yard(s).

Aard Sweep0/5
6 pts to unlock

Alternate Sign Mode: Aard strikes all opponents in a certain radius. Knock-down chance is X% lower.

Aard Intensity0/5
12 pts to unlock

Increases Aard Sign intensity by X%.

Shock Wave0/5
18 pts to unlock

Aard now deals X damage. Damage scales with enemy level.

Axii

Axii Sign0/5
CoreAvailable from start

Charms an opponent's mind, temporarily eliminating him from combat. Effect Duration: X seconds.

Delusion0/5
Available from start

Target does not move towards Geralt while he is casting Axii. Also increases the effectiveness of Axii in dialogues.

Puppet0/5
6 pts to unlock

Alternate Sign Mode: Targeted enemy briefly becomes an ally and deals X% more damage.

Axii Intensity0/5
12 pts to unlock

Increases Axii Sign intensity by X%.

Domination0/5
18 pts to unlock

Two opponents can be influenced by Axii at the same time. The effect is 50% weaker.

Igni

Igni Sign0/5
CoreAvailable from start

A directed fiery blast that damages enemies. Damage scales with Sign intensity. Current damage: X

Melt Armor0/5
Available from start

Damage dealt by Igni also permanently weakens enemy Armor. Effect scales with Sign intensity up to maximum of X%.

Firestream0/5
6 pts to unlock

Alternate Sign Mode: Emits a continuous stream of fire that damages enemies.

Igni Intensity0/5
12 pts to unlock

Increases Igni Sign intensity by X%.

Pyromaniac0/5
18 pts to unlock

Increases the chance to apply Burning by X%.

Quen

Exploding Shield0/5
Available from start

Quen shield pushes opponents back when it breaks.

Quen Sign0/5
CoreAvailable from start

Protective shield that lasts until it has absorbed damage totaling X% of maximum Vitality.

Active Shield0/5
6 pts to unlock

Alternate Sign Mode: Creates an active shield. Maintaining it and blocking attacks drains Stamina. Damage absorbed by the shield restores player Vitality.

Quen Intensity0/5
12 pts to unlock

Increases Quen Sign intensity by X%.

Quen Discharge0/5
18 pts to unlock

Reflects X% of absorbed damage back to the attacker.

Yrden

Sustained Glyphs0/5
Available from start

Increases Sign duration by X seconds. Number of alternative mode charges: X. Number of standard mode traps: X.

Yrden Sign0/5
CoreAvailable from start

Magic trap that slows enemies who enter its area of effect.

Magic Trap0/5
6 pts to unlock

Alternate Sign Mode: Damages and slows enemies within a X yard radius. Destroys projectiles passing through this area.

Yrden Intensity0/5
12 pts to unlock

Increases Yrden Sign intensity by X%.

Supercharged Glyphs0/5
18 pts to unlock

Enemies under the influence of Yrden lose X point(s) of Vitality or Essence per second. Damage scales with enemy level and Sign intensity.

Alchemy0 pts

Bomb Crafting

Bomb Creation0/5
CoreAvailable from start

Enables the creation of handheld bombs that can be thrown at enemies.

Steady Aim0/5
Available from start

Time is slowed a further X% while aiming bombs.

Pyrotechnics0/5
6 pts to unlock

All bombs, even those that usually do not inflict damage, now deal +X damage in addition to their normal effects.

Efficiency0/5
12 pts to unlock

Increases the maximum number of bombs in each slot by X.

Cluster Bombs0/5
18 pts to unlock

Upon detonation bombs separate into explosive fragments. Number of fragments: X

Brewing

Brewing0/5
CoreAvailable from start

Enables the brewing and drinking of witcher potions.

Heightened Tolerance0/5
Available from start

Increases potion overdose threshold from X% to X%.

Refreshment0/5
6 pts to unlock

Each potion dose imbibed heals X% of maximum Vitality.

Delayed Recovery0/5
12 pts to unlock

Potion effects don't wear off until potion Toxicity falls to X% of the maximum level.

Side Effects0/5
18 pts to unlock

Imbibing a potion gives a X% chance of activating the effects of another randomly-selected potion, without additional Toxicity cost.

Mutation

Acquired Tolerance0/5
Available from start

Every known level 1 alchemy formula increases maximum Toxicity by 0.5

Mutation0/5
CoreAvailable from start

Enables the extraction of mutagens from the corpses of powerful monsters. Witchers use these to grant their bodies new abilities.

Tissue Transmutation0/5
6 pts to unlock

When consumed, mutagen decoction increases maximum Vitality by X for decoction's effective duration.

Synergy0/5
12 pts to unlock

Increases bonus for mutagen placed in mutagen slot by X%.

Adaptation0/5
18 pts to unlock

Extends effective duration of all mutagen decoctions by X%.

Oil Preparation

Oil Preparation0/5
CoreAvailable from start

Enables the creation of oils that can be applied to swords.

Poisoned Blades0/5
Available from start

Oil applied to blades gives a X% chance of poisoning the target on each hit. The chance is greater the higher the level of oil used.

Protective Coating0/5
6 pts to unlock

Adds X% protection against attacks from the monster type the oil targets.

Fixative0/5
12 pts to unlock

Blade oils now have X% more charges.

Hunter Instinct0/5
18 pts to unlock

When Adrenaline Points are at their maximum, critical hit damage against the targeted enemy type is increased by X%.

Trial of the Grasses

Frenzy0/5
Available from start

If Toxicity is above 0, time automatically slows when an enemy is about to perform a counterattack.

Trial of the Grasses0/5
CoreAvailable from start

Mutation that lets witchers withstand the toxicity of potions that would kill normal people.

Endure Pain0/5
6 pts to unlock

Increases maximum Vitality by X% when Toxicity exceeds the safe threshold.

Fast Metabolism0/5
12 pts to unlock

Toxicity drops X point(s) per second faster.

Killing Spree0/5
18 pts to unlock

If Toxicity is above 0, each opponent killed increases critical hit chance by X% for the duration of that fight.

General0 pts

General

Adrenaline Burst0/5
Available from start

Increases Adrenaline generation by X%. Using Signs now generates Adrenaline Points.

Bear School Techniques0/5
Available from start

Each piece of heavy armor increases maximum Vitality by X% and strong attack damage by X%.

Cat School Techniques0/5
Available from start

Each piece of light armor increases critical hit damage by X% and fast attack damage by X%.

Focus0/5
Available from start

Adrenaline Points increase both weapon damage and Sign intensity.

Griffin School Techniques0/5
Available from start

Each piece of medium armor increases Sign intensity by X% and Stamina regeneration by X%.

Metabolic Control0/5
Available from start

Increases maximum Toxicity by X points.

Predatory Instinct0/5
Available from start

Increases the chance of dismemberment by X% and increases the chance of Incineration when using Igni by X%.

Rage Management0/5
Available from start

If your current Stamina level is too low, Signs can be cast using Adrenaline Points.

Steady Shot0/5
Available from start

Crossbow bolts deal X% more damage.

Sun and Stars0/5
Available from start

During the day, Vitality regenerates by an additional X points per second when not in combat. At night, Stamina regenerates by an additional X points per second during combat.

Survival Instinct0/5
Available from start

Increases maximum Vitality by X%.