Witcher 3 Alchemy Calculator
Choose how many of each potion, oil, bomb or decoction you want to brew and this tool totals every ingredient into a single shopping list — plus the combined crown value of what you're crafting. Toggle Break down substances to expand Rebis, Aether and the other bases into raw herbs. Your list saves automatically; use Share list for a link.
Add the potions, oils, bombs and decoctions you want to brew — the shopping list on the right totals every ingredient you need. Crafting an item the first time is permanent; you only re-buy ingredients to re-brew once you run out.
Witcher's blood injures and knocks back vampires and necrophages when they wound him.
When you are in danger, time slows for a short period. Extended duration.
Grants sight in total darkness and immunity to hypnosis. Increases critical hit chance. Extended duration.
Grants immunity to poisons, neutralizes the effects of poisons already in bloodstream. Extended duration.
Accelerates the generation of Adrenaline Points. Extended duration.
Accelerates Vitality regeneration. Vitality regeneration pauses for 2 seconds upon receiving damage.
Grants immunity to poisons, neutralizes the effects of poisons already in bloodstream.
Increases breath supply while underwater by 50% and improves vision while diving.
Vampires and necrophages start Bleeding when near the witcher. In addition, the witcher's blood injures and knocks them back when they wound him.
When you are in danger, time slows for a short period. If 3 Adrenaline Points are available, during this period actions don't deplete Stamina.
Grants sight in total darkness and immunity to hypnosis. Increases critical hit chance. Extended duration.
Increases maximum Vitality. Extended duration. Heals Vitality by an amount equal to current Toxicity.
Accelerates the generation of Adrenaline Points. Extended duration. Grants 1 Adrenaline Point upon consumption.
Increases Sign intensity. Extended duration. Signs always apply their special effects.
Accelerates Vitality regeneration. Taking damage does not interrupt regeneration.
Accelerates Stamina regeneration. Extended duration. Never expires at night.
Extended duration. Grants 100% critical hit chance during storms.
Restores Vitality immediately and fully. Grants immunity to damage for a short duration.
Accelerates Vitality regeneration. Vitality regeneration pauses for 2 seconds upon receiving damage.
Adrenaline Points are generated more quickly than normal until the first successful enemy attack.
Each Sign cast increases Stamina regeneration for the remainder of the fight.
Reduces damage received based on armor and inventory weight: less weight carried and lighter armor means less damage is taken.
If any Stamina is available, strong attacks consume all of it and reduce the struck foe's Vitality by 5% after their normal damage is calculated.
Applies a buff increasing the intensity of a randomly selected Sign at dusk and dawn. Lasts longer than other mutagen decoctions.
Provides complete resistance to the Stagger effect and reduces the Knock-down effect to Stagger.
Increases the witcher's resistance to Vitality-depleting critical effects applied during combat. The resistance level rises the longer the critical effect is applied.
Increases the amount of weight the witcher can carry without being overburdened.
Combining various attacks (strong strikes, fast strikes, Signs) grants a bonus that increases Attack Power for the next attack mounted or Sign Intensity for the next Sign cast.
Each foe slain accelerates Vitality regeneration for the duration of the battle.
Taking damage raises damage resistance (up to an upper limit) for the remainder of the fight.
A portion of the damage dealt by enemies is reflected back on the attacker.
Mounts never panic. 50% increase to mounted combat damage.
Geralt's maximum Vitality is increased with each foe killed. This increase lasts until he meditates or fast travels.
Significantly limits the duration of Knockdown, Hypnosis, Stun and Blindness.
Increases damage against specters, and decreases damage from specters. Attacking a specter prevents it from using its abilities and turning immaterial.
Attack Power grows over the course of a fight until reaching a maximum threshold.
Significantly increases Stamina regeneration during a clear, moonlit night.
Whenever a single hit drains more than a third of Vitality, a Quen shield is activated which protects against the next attack.
Each blow landed increases Attack Power until either the fight ends or damage (other than that from Toxicity) is taken.
Produces a fiery explosion that can cause nearby opponents to start burning. Destroys monster nests.
Releases a cloud of dimeritium slivers that block magic and monsters' magic abilities.
Produces a fiery explosion that can cause nearby opponents to start burning. Enhanced effect. Destroys monster nests.
Releases a cloud of dimeritium slivers that block magic and monsters' magic abilities.
Releases a cloud of gas that explodes when ignited. Enhanced effect and chance to apply Burning.
Inflicts shrapnel damage to foes within its explosion radius. Deals fire damage. Enhanced effect. Destroys monster nests.
Contains silver splinters that temporarily prevent monsters from transforming and regenerating. Extended duration.
Freezes foes. Blows landed on frozen foes deal additional damage. Extended duration.
Blinds opponents within its explosion radius. Extended duration. Destroys monster nests.
Inflicts shrapnel damage to foes within its explosion radius. Deals a small amount of fire damage. Destroys monster nests.
Contains silver splinters that temporarily prevent monsters from transforming and regenerating.
Produces a fiery explosion that ignites the surrounding area. Enhanced and extended effect. Destroys monster nests.
Releases a cloud of poison when detonated. Enhanced and extended effect.
Releases a cloud of dimeritium slivers that block magic and monsters' magic abilities. The blockade survives for a short time after the cloud dissipates.
Releases a cloud of gas that explodes when ignited. Enhanced effect and chance to apply Burning. Foes it kills explode, wounding others nearby.
Inflicts shrapnel damage to foes within its explosion radius. Deals fire damage. Enhanced effect. Damage ignores enemy armor. Destroys monster nests.
Contains silver splinters that permanently prevent monsters from transforming and regenerating.
Freezes foes. Blows landed on frozen foes deal additional damage. Extended duration. Chance of instant kill.
Blinds opponents within its explosion radius. Extended duration. The first hit landed on a blinded opponent is always critical. Destroys monster nests.