Witcher 3 Alchemy Database
Every potion, oil, decoction, bomb and mutagen with its exact in-game effect and crafting ingredients. Filter by type or tier, then copy the additem code to grab any formula instantly.
Used in alchemy.
Used in alchemy.
Adrenaline Points are generated more quickly than normal until the first successful enemy attack.
Each Sign cast increases Stamina regeneration for the remainder of the fight.
Reduces damage received based on armor and inventory weight: less weight carried and lighter armor means less damage is taken.
If any Stamina is available, strong attacks consume all of it and reduce the struck foe's Vitality by 5% after their normal damage is calculated.
Applies a buff increasing the intensity of a randomly selected Sign at dusk and dawn. Lasts longer than other mutagen decoctions.
Bears will not attack the witcher.
Apply to a sword for additional effects in combat.
Witcher's blood injures vampires and necrophages when they wound him.
When you are in danger, time slows for a short period.
Can be used to enhance Abilities or create mutagen decoctions.
Grants sight in total darkness. Increases critical hit chance.
Provides complete resistance to the Stagger effect and reduces the Knock-down effect to Stagger.
All alchemy creations can be used one additional time.
Apply to a sword for additional effects in combat.
Produces a fiery explosion that can cause nearby opponents to start burning. Destroys monster nests.
Releases a cloud of poison when detonated.
Releases a cloud of dimeritium slivers that block magic and monsters' magic abilities.
Increases critical hit damage when attacking from behind.
Apply to a sword for additional effects in combat.
Releases a cloud of gas that explodes when ignited.
Drowners will not attack the witcher.
Increases the witcher's resistance to Vitality-depleting critical effects applied during combat. The resistance level rises the longer the critical effect is applied.
Performing actions that consume Stamina regenerates Vitality.
Damage dealt to foes regenerates Vitality.
Apply to a sword for additional effects in combat.
Apply to a sword for additional effects in combat.
Witcher's blood injures and knocks back vampires and necrophages when they wound him.
When you are in danger, time slows for a short period. Extended duration.
Grants sight in total darkness and immunity to hypnosis. Increases critical hit chance. Extended duration.
Apply to a sword for additional effects in combat.
Produces a fiery explosion that can cause nearby opponents to start burning. Enhanced effect. Destroys monster nests.
Releases a cloud of poison when detonated. Enhanced effect.
Releases a cloud of dimeritium slivers that block magic and monsters' magic abilities.
Apply to a sword for additional effects in combat.
Releases a cloud of gas that explodes when ignited. Enhanced effect and chance to apply Burning.
Apply to a sword for additional effects in combat.
Increases maximum Vitality. Extended duration.
Grants immunity to poisons, neutralizes the effects of poisons already in bloodstream. Extended duration.
Inflicts shrapnel damage to foes within its explosion radius. Deals fire damage. Enhanced effect. Destroys monster nests.
Apply to a sword for additional effects in combat.
Apply to a sword for additional effects in combat.
Apply to a sword for additional effects in combat.
Accelerates the generation of Adrenaline Points. Extended duration.
Contains silver splinters that temporarily prevent monsters from transforming and regenerating. Extended duration.
Apply to a sword for additional effects in combat.
Freezes foes. Blows landed on frozen foes deal additional damage. Extended duration.
Apply to a sword for additional effects in combat.
Increases Sign intensity. Extended duration.