The dlgshow
command is used to display the dialogue interface in the game.
In Witcher 3, conversations with different characters play a significant role in the game's storyline progression. They often involve choices with different outcomes, affecting the overall course of the game.
Command | Effect |
---|---|
dlgshow | This command will hide the game's GUI (HUD). Use |
fadein | This command fades the screen in after having previously been faded out. The fade effect is the same as that used for cut scenes. Use |
fadeout | This console command will fade out the game using the same effect that is used for a cut scene. Use |
testpause | This command will pause the game. |
testunpause | This command will unpause the game. |
ToggleCameraAutoRotation | This console command enables and disables the automatic rotation of the camera that follows your character. |
toggledebuglabels | This command toggles the display of labels for items, characters, and other in-game items. |
Command | Effect |
---|---|
dlgshow | This command will hide the game's GUI (HUD). Use |
fadein | This command fades the screen in after having previously been faded out. The fade effect is the same as that used for cut scenes. Use |
fadeout | This console command will fade out the game using the same effect that is used for a cut scene. Use |
testpause | This command will pause the game. |
testunpause | This command will unpause the game. |
ToggleCameraAutoRotation | This console command enables and disables the automatic rotation of the camera that follows your character. |
toggledebuglabels | This command toggles the display of labels for items, characters, and other in-game items. |